A list of resources for the Voxel Space engine and techniques.
See here for a list of games utilising Voxel Space engines
The VoxelSpace engine uses a technique of iterating through a heightmap using scanlines, and drawing the terrain at a scale determined by the Z-value of the ray.
VoxelSpace
s-macke (github)
A great explanation and demonstration (with a web demo!) of the VoxelSpace terrain engine utilised by the Comanche games, amongst others, in the 90s.
System and method for realistic terrain simulation
Freeman, 1997, US Patent 6,020,893
The original patent for the VoxelSpace engine designed by Kyle Freeman at Novalogic Games. Used in Comanche, and developed further for later titles. Patent issued in 2000.
Voxel terrain engine
Codermind, 2000
Codermind, 2000
A series of articles describing the implementation of a VoxelSpace terrain engine.
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